I’ve been dying for find a use for that tank! The royalty-free music later in the tutorial is from the excellent Bensound. For more information, see Package status.Note: Credit goes to Eric, our venerable Unity Team Leader for the tank model. However, note that the Validator tool cannot completely simulate the approval process, and might sometimes give false positives.ĭescribes what part of the package lifecycle each package is at. Validating your package with this tool is part of the review process that the Asset Store curation team performs on your Assets when you submit a package to the Asset Store, so running it on your package can reduce the reviewing time. The Asset Store Tools package also includes the Validator tool, which you can use to check your Asset package before uploading and submitting it for review.
Download the tools to your computer and import them into your Project. You can get them from the Asset Store itself: they are like any other Asset available on the store. You need these tools to be able to create packages to sell on the Asset Store from inside Unity. For more information, see Managing your Organization.
You must be the Organization’s Owner to see, create or update its payout profile. Payout profiles are associated with Organizations. Payout profiles let you specify how (and how often) Unity pays you for your Asset sales, and whether Unity needs to withhold taxes (as some tax authorities require). This account is tied to your Unity account, but it also gives you access to creating and publishing packages, setting up payouts, viewing sales and revenues, and managing all aspects of your profile on the Asset Store. If you decide to create a publisher account, you also need your Unity account. You can only access and manage your Asset Store purchases when you are logged in with your Unity account. Your Unity ID enables you to buy subscriptions, manage your Projects and collaborate with teams, and acquire tools and samples on the Asset Store. Here are some important concepts you need to know about publishing to the Unity Asset Store: Concept: Publishers who have an Asset accepted to the Asset Store can also apply to join the Publisher’s forum. See the statistics on your package Downloads and any Vouchers you issued to customers.įor additional help with any of these procedures, see the online Asset Store FAQ and the Asset Store forum.You can use the tabs on your Publisher Account page to:
You can also create a “lite” upgrade version, which can be useful to allow customers to test out your package without spending the full amount. After your upgrade is published to the Asset Store, you can deprecate your old package so that new users only find the most recent version. If you want to update or enhance an existing package, you can create a major upgrade version. Authorize Unity to refund your customers for a package.You can either participate in Unity’s sales promotion or set up one of your own.
Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions.
This is the basic workflow for publishing your Assets to the Asset Store A growing library of free and commercial assets created by Unity and members of the community.